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Results for "Volume: ASP_Volume2"

ASP_Volume2 #39056
Simple Morse Encoder v 2.5

Simple Morse Encoder version 2.5 **Major Update over 2.0** Translates from English to Morse Code and also generates sound from the PC Speaker/Soundcard What's New in V 2.5 1. A totally new and (possibly) better interface 2. Algorithms fully rewritten for improved efficiency and accurate timing. 3. Two way translation capable. 4. Corrected the "Inverse Speed" itch! 5. Pause function added.

ASP_Volume2 #39057
h4ck3r_t3xt (Hacker Text)

H0W T0 WR!T3 C0NFUS!NG BUT R34D4B13 T3XT... Hi everyone! This little app will convert any plain-text into something like you can see above. It's confusing to look at, but it can still be read and understood... that's the way some hackers like to write. If you want a taste of what this app can do... here's the above paragraph in hacker-text (as i call it) H! 3V3RY0N3! TH!S 1!TT13 4PP W!11 C0NV3RT 4NY P14!N-T3XT !NT0 S0M3TH!NG 1!K3 Y0U C4N S33 4B0V3. !T'S C0NFUS!NG T0 100K 4T, BUT !T C4N ST!11 B3 R34D 4ND UND3RST00D... TH4T'S TH3 W4Y S0M3 H4CK3RS 1!K3 T0 WR!T3. Hope you enjoy it. If you don't please do not send in annoying comments... I know this app does NOT do anything constructive. ;-)

ASP_Volume2 #39058
ZipDir - Complete Compression Tool (like Winzip)

This its a full application developed with Microsoft Visual Basic to manage (create and update) compressed files with Zip Compression method. In this project i use the Richsoft Zipit 1.0 control (is very useful to work in Visual Basic). Uncompress dll's of attached zip file in your windows\system folder. This applicatio include: - Make new zip files - Open zip files - Close zip file - Support to options -> Compression Level -> Always overwrite -> Restore folders -> User Short-names -> Support to multilanguage (english/portuguese) -> Associantion of zip files with this app - List of recent files - Add new files to zip file - Delete files from zip file - Extract files from zip file - Preview files (temp folder) from zip file - Multiple views from main list (icon,list,etc...) - Find files in drive to add in zip file - Add folders to zip file

ASP_Volume2 #39059
Internet Product ACTIVATION

READ THIS: The trial has expired and the only way to continue using the software is to ACTIVATE the product through INTERNET using a unique and STRONG PRODUCT ID. If the user is really a legal buyer of your software then this software checks for the payment information in the INTERNET DATABASE while ACTIVATING. If the information is matched then the product wll be activated. Even if the PRODUCT ID is cracked by some means- it must be verified through internet and if the payment information is not found or invalid then this software will not be activated. Believe me this is the best way to secure your software and there is no room for any cracking. All the operation are taking place online using SECURE TRANSFER and this software tries to match the information you have typed with the information you have provided at the time of payment. This software also uses a advanced PRODUCT KEY GENERATOR and HTML File Generator. Also highly secure TRIAL FUNCTION is used where only some executions are provided to use the software. Activation also works offline. And THATS NOT ALL- the software user very Easily understandable code with state of the art security like Microsoft windows Activation. If registration taking place offline means it is not secure. Only online transactions are secure. With cool visual styles and Windows Xp looks- this ones really for you. Dont forget to VOTE FOR ME. And hey! dont forget to vote for me.- °Sri Harish°÷°

ASP_Volume2 #39060
A Matrix Multiplication Lesson using the game Asteroids

Originally started off as a lesson in Matrix Multiplication using 3D vectors; And by "3D vectors", I don't mean 3D computer graphics... I mean "vectors". I was actually half way through coding a 3D computer graphics program, when I decided I needed a refresher course in matrix multiplication... for you see to do 3D graphics, I actually use "4D vectors". Confused? Well... so was I, so I decided to drop back a dimension and learn all over from "2D graphics using 3D vectors", so that I could understand "3D graphics using 4D vectors". Anyway... so the matrix math is going well, when I think to myself, "Hmmm... maybe I should create an Asteroids game" Well... I'm half-way through debugging the AI routine for the enemy spaceships, when I decide that with all of my debugging graphics turned on, it looked kind of cool, so I thought you would want to see it before I pull out all the debugging graphics. The actually Asteroids game will probably be finished in another month or so. I don't want to release it until I've got a kick-ass AI routine for the enemy space ships (basically I want to make computer controlled ships, just as smart as human players)

ASP_Volume2 #26752
Direct Draw Game Engine

The other day I decided to make a nice little 2D Multiplayer RPG. I started to do it without any engine or anythin, but then I had like 1000 lines of code to load a map... So I decided to make it a lot easier by making myself a game engine. With this engine, now all I need to do is Initialize it, add a surface, draw the surface into the engine then draw the engine onto my picturebox in about 5 lines of code. The engine supports MIDI and WAVE playing You can have only 1000 surfaces :( awwww You name the surface so u dont need numbers or anything, supports transparent layers. And the most usefull thing I know and have'nt seen on any other kind of engine is support of columns and rows, you know when u make tiles or sprites and there all in one big picture and you end up makin code up for it... well not no more! When you add a surface you specify how many rows and columns there are, if there just 1 picture its just 1 and 1. Then when you draw it on you choose the X, Y, Name, Row and Column. This makes it a HELL OF A LOT EASIER!!! Anyway, I hope you like it :) Took me quite a while, I started making an API one, finished that but its to slow :( and since theres this the API one seems pointless cos its even harder to use... lol Please Please Please leave some feedback and vote for it. It will work for any sort of game that you would use DirectDraw for, in the future i'm hoping to add some more features, but if nobody leaves comments or votes for it... I cant see the point :p Anyway.... Again.. Enjoy! RichyT

ASP_Volume2 #26757
Racing Game 3D

A cool real 3D Racing Game. It looks like LUDORACE, LEGO RACERS, SUPER MARIO KART and so on. Have fun! DirectX7 or higher needed. For other vb games and demos visit my web site: http://web.tiscali.it/fc_vbgames/index.htm

ASP_Volume2 #26753
SteSoft Simple Crypt

A little example of how you in 5 minutes can encrypt a string. Nothing special but it's pretty cool i think. Hope you like it and please vote.

ASP_Volume2 #26754
Reg import export

This small utility will let you know how you can import and export .reg files to and from your registery, i know its small code but its usefull may be for bigger projects and sometimes save to database any info so that after formatting any hard disk you can re import them :) i dont know if desire votes :) Thx anyway if yes i appriciate all of you !

ASP_Volume2 #26755
SQL Server Database Compare Updated

Well.. for those who where happy about the previous version, heres a little update with scripting for Views, StoredProcs and missing tables. Works like a tierelier (Dutch ;-)). For those who don't know about the previous version, it compares 2 SQL-server databases. Also if somebody doesn't know how to implement a splitter, here's a idea how to do that :-).

ASP_Volume2 #26756
[ ***Falldown Game Clone*** (update 2)]

A clone of the graphing calculator game Falldown, but much better, with special features. This is the best clone of the game on on PSC. Check it out. Includes a high score and different speeds. Uses one main loop, no timers. It might be slow if you have a lot of applications open. It took me a while, so DON'T FORGET TO VOTE AND COMMENT :)

ASP_Volume2 #26758
Simulated Stack Class

This class was created for the main purposes of having a controlled "stack" (like the stack, or memory heap in a computer). It will let you push items onto the stack, pop them off, and retrieve the number of items on the stack, and more. I'm pretty much a beginner here, so tell me what you think.

ASP_Volume2 #26759
A realtime 3DvbROT and MORPH

3DvbROT its done in PURE VB, no DirectX, no OpenGL, no External OCXs or DLLs. Just a few API like BitBlt This code show to you a rotate a complex 3D Mesh (no more cubes! plesase! xD) The rotation between 2 meshes its done by morphing There are 2 modes: Dotted mode or WireFrame Mode On Dotted Mode you can draw mesh with pixels or with sprites. You can ajust the color of them and apply some cool effects (like IMAX 3D xDDDD) On WireFrame Mode you can disable ocult faces and diagonals for increase the speed. On my PC (a "old" K6-2 i've got up 419 frames per second in some meshes, and i tested this code on very very fast machine (P4 or Atlhon) and i've got more than 2000 Frames per second). Consult TOOLTIPs for a little description that flags can do. The structure of the code are well comented, and the name of variables and Subs explaind it selfs. Only a elementary maths and trigonometry are necesary. The original Meshes were created in a old release of 3Dstudio (3DStudio version 2.0) and converted in a dVB file with a little vb program that i make. If you want to experiment with your own meshes, please e-mail me and i will send this little program. Spanish: Este codigo te permitira rotar una figura geometrica "compleja" (se acabo aquello de solo rotar cubos) Existen 2 metodos: Dotted mode (pixels o sprites) y WireFrame Mode (representación por lineas) En el metodo Dotted Mode podras variar el color de los pixels o sprites, pudiendo tener efectos de luz (los puntos mas cercanos se veran mas "claros" y los mas lejanos mas "ocuros") Ademas, podras "emular" un efecto 3D simpre que tengas unas gafas para tal efecto (como esas peliculas que necesitan de unas gafas verdes y rojas para verlas! xDD) En mi K6 he obtenido mas de 419 frames por segundo, pero he probado este codigo en cacharros rapidos (P4 o Atlhon) y se ha alcanzado una tasa de mas de 2000 Frames por segundo. Consulta los TOOLTIps de los flags para saber lo que hacen (estan en ingles, que se le va a hacer!) Las figuras han sido creadas con una version bastante antigua de 3DStudio (la version 2.0) grabando la Mesh como un fichero ASC. Para poderlas usar en este programa, me hize una pequeña rutina en VB (apenas 30 lineas de codigo) para poder usarlas. Si quieres este programa enviame un e-mail y te la hare llegar lo antes posible.

ASP_Volume2 #26789
how the precision airbrush works

a little tute for those of you who dig graphics programming

ASP_Volume2 #26760
MouseWheel Support

Hi this is a little bit of code that I did athat allow you to have mouse support in Visual Basic it only a small example and I am not sure that it 100% correct but it seems to work for what I need you can make a value go up and down in a text box anyway I hope you may find it usfull

ASP_Volume2 #26761
Sun Elevation Calculator (SZA)

Calculates the Solar Zenith Angle for a given day, time, latitude and longitude. In other words, the elevation angle of the sun at a given time and place. Functionality is included for calculating Dawn, Dusk and Noon times for specified times or periods, and outputting to file. I originally needed this for some atmospheric research I was doing, and I couldn't find any simple application on the web, so having eventually found the algorithm and coded it, I thought I'd make it into a little VB module, and application, which might be of use to the next person who needs to know how high the sun is. The application includes examples of: - Manipulation of Date and Time variables - Use of Timers to run clocks and updating displays - Simple outputting of data to screen - Simple outputting of data to a text file I hope it's helpful to someone out there :-)

ASP_Volume2 #26762
GravityBlocksWithMove

This is my old GravityBlocks game with movable blocks feature added. You can move the top blocks when there is no left or right block. I'm still not comfortable with recursion, anyway just try it now!!

ASP_Volume2 #26763
BILLING AND INVETRORY SYSTEM WITH SECURITY

Circular Doubly Linklist :- A code that displays how to implement circular doubly linkedlist in C++. The display of the program is one thing many would like to learn. Various operations include : Create,delete first/middle/last,Append,Find,Inverse Display,Insert,Modify etc. The code is as concise as it can be.

ASP_Volume2 #26764
[ [Jackpot Game - One Armed Bandit ] ]

Jackpot Game, just like on the machines you play.

ASP_Volume2 #26790
SQL Server 2000 Simple Documentor

***UPDATED 02/19/2003*** This is a quick and simple documentor for SQL Server. It returns a list of registered Servers in your EM. You choose the one to connect to, then you choose the database - once connected it will return a list of Databases - then you choose what you want to document and how you want it returned in an Excel Spreadsheet. It's well documented code so you should be able to make changes without much pokin around.

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