Results for "Volume: 5_2007-2008"
I wrote GradientCircles a few years ago as part of a larger project. It has always been one of my favorite Graphics programs. But then I'm a sucker for colorful random graphics. I've seen some other interesting graphic displays on PSC that are based on a specific formula or pattern, so that once you see it.... you've seen it. In other words, it does one thing nicely, but that's the only thing it can do. GradientCircles is my example of just the opposite. It is colorful and always changing. The colors of the circles are always different, the circle size always changes and sometimes the circle builds from the center out and other times it shrinks from the outer edge to the center.
(NEW UPDATE May 21/05) A unique Media Disk/Memory Library application sample with DISK BASED LIBRARY ACCESS as well as MEMORY LIBRARY ACCESS. It can be used to store, maintain and review CDs,DVDs,Books in a Media Disk/Memory Library by barcode or unique media key. It's unique in that it is using a Binary Search Tree Nodes Class (UPDATED since an earlier article here @psc) to allow optional DISK based BS Trees as well as the established previous existing in MEMORY version). This is a self-contained binary tree class along with a non-gui listbox class to create, search and maintain any unique key data in a binary tree. A lot of databases use this methodology as the basis for their database engines. It's an effective and very fast searching/database storage methodology. For example, a search of 3,000 keys will only require an average of 7-11 tree visits/seeks per key search. BSTN class member routines include, the output all the data keys in tree in alpha order or even in reverse alpha order. This has been extensively tested in MEMORY MODE for reliabilty and fast response for searching, insertions, deletions and traversals of tree nodes in general. Included root node release, tree re-balancing and garbage threshold detection and beta level collection. This version has an updated BSTN Class (see other psc article) DISK ACCESS wrapper to overload the BSTN member functions/properties to allow direct access to a disk based node tree around the sample media library - sample included in this article. NOTE: The DISK ACCESS mode has NOT been extensively tested as yet (look out for release late May 2005), but the project was fit to publish. If you don't need the DISK ACCESS mode, it won't be turned on unless you choose to enable it but all the MEMORY functions will work as expected. You may be surprised to learn there is little emphasis on recursion so no worries of runaway stack levels. GARBAGE COLLECTION UPDATED under menu tools options. see Help How-To. (c) David K Richmond
This program allows the user to set balls in motion where the balls are attracted to eachother based on the physics of gravity. Size, direction, and speed are adjustable when the balls are created. Included comments turn it into a bit of a tutorial on how to achieve this effect.
a lotof handy things manyofu'll mightneed..really very helpfullllllchkitout////lotof different stuff.
Hover Tanx is a 2D sidescrolling game complete with 14 levels, 6 cinematics, many differnent tanks, enemies and bosses and a level editor. The game is done in straightforward BitBlt, demonstrates how to use midis, file I/O for levels, and lots more. It's very fun to play and quite challenging. Commented rather thoroughly for beginners. Sorry for the large file size, but it's an ENTIRE GAMe. Please vote and give feedback. View my other games at www.doc-ent.com
This function will quickly and easily get the temperature of a zip code (returns a string). All you have to do is make a call with the zip code in it like so: GetTemperature(zip code here)!
Fast API based file finder. Class scans a path (with Attributes, Mask, Date, Size filter properties) and returns the files & folders by raising events. Optionally scan nested sub-folders and sort results. Created to make File Utility creation very rapid. Hope it may be useful as example of API file handling and WithEvents. I welcome feedback!
Version 1.0 finally! This massive library has finally reached what I consider a production version. With newly added classes for math, resource, Base64, and guid handling, this library brings an amazing amount of functionality. Once again, there are way too many classes and functions to mention here. As many of you know, I have been implementing many of the classes found in the .NET framework into this library and here is the result. Please visit www.kellyethridge.com/vbcorlib for tutorials and documentation.
prime number || not? Interesting: The fastest possibility 2 find out is not the recursive one!
Yet another... ...gradient globes, full screen demo. It runs really fast, but this one won't demand as many CPU cycles on the slower speeds. Small enough to hide in other programs! ;-)
Has user login, create account, and even encryption.
This is version 2 of my RPG Editor in DX8.1. This Version has many optimations. Its a lot faster then the previous version. If there was more then 10,000 tiles placed, the FPS would drop to like 1, now the FPS is constantly around 30-50. Ok. to start the editor. you go to file ->new then MMORPG map. Its actually rpg but havnt changed that yet. Then there is 4 Layers. The first layer is the background tile layer. that layer is where the character cant walk. the second layer if the walkable tile layer. that layer is where the character can walk. the third layer is the object layer. thats where most objects will go the fourth layer is the overlap object layer. that is for objects that are always on top. You can also change the color of objects and tiles by holding C and placing the tile object. you can add NPC's by holding N and clicking. you can add monsters by holding M and clicking. Also, fill screen is really fill sector, a sector is 15x15 tiles. You can also test the map by selecting game mode then a character will be displayed. You can also move tiles from 1 layer to another. for example if a tile is on layer 1, you can move it to layer 2 by holding 2 and clicking. to move a tile from layer 2 to layer 1. hold 1 and click. the editor also saves in sectors. so when loading a map, load the file 1-1. if the entire map doesnt load. you will need to go to view-options and increase the # of sectors. Future versions will have even faster rendering, and better memory managment. When deleting a tile or a object, it still stores the texture in memory. There is also some rendering glitches when deleting tiles or moving them from one layer to another but they hardly occur. Other features that will be in future versions will include ability to talk to NPC's, adding music and maybe battling. The Interface has also changed. I have been working on this project for a long time so please leave comments on what you think and maybe some feature suggestions. There is a test map in the folder test. I didnt add collision to the map, but it gives a basic idea of what a game would look like with the editor.
This code is meant for beginners who want to learn how graphs can be plotted using VB code only
Scrollbar with XP style. Support for Windows Xp Color scheme: Blue, Olive Green and Silver. The usercontrol prepared to replace standard scrollbar with custom scrollbar with XP style. I hope this controls usefull for your application.
This function auto sets size of ColumnHeaders according the record's length.
This program demonstrates the use of an array of particles with a very basic physics engine to make a nice looking fountain effect. It uses very simple graphics (PSet), no fancy DirectX or even any BitBlt. Great for beginners. Features: * Smooth, efficient running * Change particle spawning at runtime * Instant Particle Respawning (IPR) Changes from v1.1 to v1.2: * Fixed Exit button (forgot to code it last time, doh!) * Added draw width controls (How large each pixel is) * Added Auto Redraw option (Decreases flicker, but decreases performance)
Easy and functional free as XP Combo Box - all normal one and plus TagCodes, Load/Save from txt file, on-line updating, etc. See http://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=60511&lngWId=1 now in same version.
A fast DataBase driver without ADO, DAO reference, in pure vb. It is not using any third party product. The Data is stored in a standard text file, in the most simple format. The driver is made in Class as well as ActiveX Control. Most of the basic functions are included. You can view the data structure by opening the file in Notepad. You are free to use it and give me your feedback. Good Luck!
More gradients (last one, I hope): Now, 'any angle' gradient. // For fastest renderings, see my other post (Code ID: 60477; only for horizontal, vertical and both diagonals directions). // Last update Dec 13th, 2005: Improvements in circular gradient. SQR function completely avoided: using axis squares sum accumulators + squares sequence.
This is a RSS, XML, and ATOM news reader written in VB6.0 that utilizes a MsAccess 2000 db to manage subsriptions and viewed documents. Many popup menus included with this version as well as an internalized usercontrol for displaying the news feeds. No special Dll's or OCX's are needed. Just the standard microsoft components