Advertisement

Results for "Volume: ASP_Volume2"

ASP_Volume2 #31547
Determine Offset in minutes from GMT

Determines the number of minutes offset from GMT using WMI to determine daylight and timezone bias.

ASP_Volume2 #31548
Nine Language Translator!!!!!!!!

Thats right, it translates English, French, German, Spanish, Japanese, Korean, Portuguese, Chinese, and Italian from the WorldLingo Database!It works perfect execpt needs a bit of ascii corrections.

ASP_Volume2 #31549
An Awsome Game - BotMatch - 2 Player ROBOT WARS Game [multiple weapons, shields, great GUI] **

BotMatch is a game I started as a school assignment last semester, but continued to work on a little bit throughout the summer... You and an opponent battle your BOTs out, in a quick-moving shooting arcade style game. With an array of weapons and shields, it's a fight to the end! I suggest seeing the game help screen (Press F1 During game-play) for details on how to use the controls. It is made to be played on the keyboard by both players. I am developing the AI right now in multiple difficulty levels. Too give the game more purpose and to make it more addictive, I will be adding many more weapons, sheilds and other BOT upgrades that the players will be able to purchase with credits earned from their matches. This game demonstrates the use of BitBlt, Collision Detection, Arrays, and such tricks as how to blit text to the screen, and make fading text. Be sure to click the Advanced Options button on the second setup form to play with the graphics options. I hope this code helps someone, for me it has been a great learning experience writing this. I will be getting rid of the pictureboxes in my next version as well and using the CreateDC API to be more efficient. Happy Coding Everyone :)

ASP_Volume2 #31550
k-means clustering

This great program/tutorial will introduce you with the heart of Pattern Recognition, unsupervised learning of Neural network called k-means clutering. When User click picture box to input new data (X,Y), the program will make group/cluster the data by minimizing the sum of squares of distances between data and the corresponding cluster centroids. Very well documentation. Different color code represent the clusters. This algorithm is a standard and popular algorithm for unsupervised learning of Neural network, Pattern recognitions, Classification analysis, clustering analysis etc.

ASP_Volume2 #31551
A 3d "starfield" with rotation

An update on my plain old starfield. This consists or a couple of hundred randomly placed stars that you can fly through. You can move forward using the "w" and "s" keys. You can rotate using the arrow keys. The rotating code is thanks to a tutorial at http://www.geocities.com/SiliconValley/Horizon/6933/3d.html. Please VOTE 'cause no one ever does.

ASP_Volume2 #31552
Progress Window (Resubmit)

Note:This is a resubmit of my previous entry under the same name because the other one does not work. Sorry to all the people that clicked on it and got stuck. This code displays an all purpose progress window that is contained in an ActiveX dll. You can customize the window BackColor and ForeColor, along with the progress bar BackColor, ForeColor, and Edge. The big feature of this project is the smoothing of the bar. The dll implements an interpolation method which smooths out long operations or operations that have a low maximum. For example, the screenshot demonstrates the bar running an operation with a maximum of 3, but it fills as if it had a maximum of 3000. It can interpolate either direction, and you can set the number of pixels it draws in per interpolation frame, plus the delay between frames. This implements some other things from the other post, such as exposing the Font property and others. It has a big limitation, unfortunately, that it is not free threaded. I am working on implementing some threading code for the interpolation, because for now it takes time to draw it that it holds away from your operation. That's about all the limitations. I welcome constructive criticism, bug reports, and any comments you have about it. Once again, I am sorry that the first post did not go through.

ASP_Volume2 #31553
A REALLY COOL GAME ENGINE (big update) - see screenshot

THIS IS A BIG UPDATE ON MY OLD SUBMISSION This is a game engine for you to learn from. My concept is very simple and extremely powerful code. I have taken the time to write a tutorial discribing my code in great detail to help learners easier understand. This is an update of my old popular submission, I started work on it again after a small games company wanted me to work for them. I spent like 4 or 5 straight hours to implement multi-layer tile engine instead of single layer of tiles and magic into this game. You can see this where you see a house, sign posts, or treasure chests in the game. I stole the graphics from Zelda and implemented the code to allow two layers of tiles along with the ability to read signs in the game. Read the readme.txt and for instructions. Along with multi-layer tiles I finished the basic magic casting part for my game. All my code is written so it can EASILY be modified to fit an almost infinite array of tiles and magic spells. All you have to do is understand my logic (which is pretty simple) and you can start making your own graphics and spells to add into the game. It's basically just changing a few numbers to make it work. Again, this isn't complete. I have stopped work on it after I implemented those 2 major features because I got lazy. I made this like 2 years ago and updated the code about 5 months ago in a few hours. I would appreciate high votes on this submission to help me get the "code of the month" =). I stopped programming since school ended but maybe I will start once college picks up, I got no motivation. I suggest you download this and learn from it, I believe this code and logic is really good (not to brag). For someone who is trying to make a game like this, it will open your eyes to many new concepts that would optimize your code and make your life easier. Well, just enjoy this.

ASP_Volume2 #31554
VBA-macros as

If you want to make your VBA macro "look and feel" like a real VB-Application or if you want to learn more about advanced VBA programming, this tutorial might be of interest to you.

ASP_Volume2 #31555
Cool Circles

It makes a pile of circles, and it look pretty cool. See screen shot. (Please give rating or feedback)

ASP_Volume2 #31556
A Professional Hex Editor

An update of my original hex editor with more functions. Please vote for me!!!

ASP_Volume2 #31557
PointzMinder

This complete program calculates WW Food Points and Activity Points. It has been extensively debugged and tested by over 1000 users.

ASP_Volume2 #31558
Clear Down Folder Structure

The code removes all files from the specified folder and all the files from the subfolders of the specified folder.

ASP_Volume2 #31559
Work Easter Egg (Bill Gates as PacMan) And Graphic Tutorial on Sprite Animation

Two programs in one! 1) The Easter Egg... What's an Easter Egg? It's a hidden program within a program. I created and added this Easter Egg to my program at work which I'm calling Pac-MANager with sound and everything. It's basically PacMan, but uses my managers/co-workers as the characters (though I used Bill Gates and his competition for this upload) and dollar signs for the pellets. So change the pictures to whatever you need in order to tell your own work story! However, you can also go with "normal" Pac-Man characters if you'd prefer. The whole thing is intentionally contained in one form so it's easy to add to your own work project except for some external files called "DataX.dat" which are actually wav files from the original PacMan game to distribute with your work app -- the user will never know! I'll also show you one way to activate the game through your project, but you can do that however you choose -- just be sure to be sneaky about it! Also, the game's AI increases for each level as well as speeds up -- can you help Bill conquer all five levels and beat the competition? Do you even want to? :) 2) The Tutorial... This also comes with a Graphical Tutorial on sprite animation using BitBlt. I thought about making this a seperate entry on PSC, but thought it'd be much more helpful when combined with an actual game which utilizes what the tutorial has to teach. So for anyone interested in sprite animation, you should really check this out as I think it will be invaluable to you. Comments and votes are welcome, and I hope some people find this useful. (Both the tutorial, and Pac-MANager for silently venting against your co-workers/managers!)

ASP_Volume2 #31560
Simple API Popup Menu Class (for context menus on the fly)

OK... not looking to blow away the world with this one, but felt lead to make the post after reading this article. http://www.planet-source-code.com/vb/scripts/showcode.asp?txtCodeId=26999&lngWId=1 At work, I have an app that is an mdi based program... and while the sub forms don't need a menu bar of their own, they do need popup context menus. Since adding even an invisible menu to a mdichild form will cause it to over write the parent mdi's menu bar, I needed a way to create menus for the child forms on the fly. This simple class demonstrates using the API calls to create a popup menu, display it, and return the item that was clicked (if any). It is simple and self-contained, but this will at least get you started on your way to wrapping the API menu functions in VB classes. I can already see I will be expanding this class, since getting this far was actually quite easy. The ultimate goal would be to "InsertMenuItem"s not just in a popup, but in the menu bar of the parent mdi form as well. I'll repost the class when I've taken it that far. (just updated to include .ItemEnabled property for the popup menu)

ASP_Volume2 #31561
VB code with Window Network API

With this code your can Shutdown any Workstation connected on LAN (Local Area Network) od Windows NT/2000. This code is very usefull for LAN applications. It will give an good idea to communicate with other worstations.

ASP_Volume2 #31562
COOL & GREAT Windows effects( 11 ) for load & unload (IMPROVED)

11 COOL Functions which you can add in your form's load and unload event. They include = rush, explode, slide, spiral, rollup,bounce_go,bounce_updown, openall, pressed, funnyshape and closein! Easy to modify and use. PLEASE DO VOTE!

ASP_Volume2 #31563
Columns II (1/2 players version)

Now, one or two player mode. Really addictive. (Revised: 02.11.2003)

ASP_Volume2 #31564
Contact Application

This small application will allow users to search for contacts by name using a ComboBox. This project shows use of ADO, Search Methods, and Modular programming.

ASP_Volume2 #31565
A - Gradient Button

Gradient Button with nice color sets the color sets are placed in the OCX and can be modified from the code Please vote for this code also you can add icon to the button ,and all the min property the color part is like i have seen in pscode msgbox somewhere so thanks to stephan swertvaegher that did that part.....VIEW SCREEN SHOT

ASP_Volume2 #31566
ADO/DAO Database Copy Structure and Records

Copy the table structures and records from one database to another. In my case, I use this code to copy from an ODBC SQL Server database to a local Access to allow users access to a copy of the data when they are not connected to the network.

Languages
Top Categories
Global Discovery